Hazing: Recognize & Respond eLearning
Responsibilities: Instructional Design (action mapping, storyboarding, mockups), eLearning Development, Visual Design, Proptype Creation
Tools Used: Storyline 360, Adobe Photoshop, Adobe Illustrator, Figma, MindMeister, Freepik, Google Docs
Year
2024
Client
Omega Alpha Fraternity
The Problem
Omega Alpha Phi Fraternity, a fictitious fraternity organization in North America is experiencing complaints to nationals about hazing. The chapter, Mu Nu, currently has 2 allegations in the past 2 years. The chapter is at risk of being shut down if the allegations continue.
The Solution
Scenario based eLearing simulation that allows them to experience the day in a life as a chapter president. There will be 3 rounds, difficulty will increase each round. I chose this solution because it will be the best solution because it is engaging and will give immediate feedback to learners with different scenarios.
My Process
With the end goal in mind, I used the ADDIE model to create an interactive experience that would resonate with the learner by creating real-world scenarios the learner can relate to.
Action Map
I started by action mapping the problem to identify the high-priority actions someone would need to perform to help the organization reach its business goal. Focusing on what the learner needs to practice creates more successful habit-building and changed behavioral outcomes. Identifying these specific actions was especially critical for a goal that addresses prevention.
Text- Based Storyboard
Once I finalized the high-priority actions, I designed relatable scenario-based examples for the learner to complete. I wrote the script for these scenarios in a narrative voice that would best mimic a typical college student’s interactions.
I introduced a mentor character to guide the learner through the experience and provide information on-demand. When the learner reaches a decision-making checkpoint, the scenario progresses through the natural consequences of the chosen choice in a risk-free environment. Allowing the user to make mistakes and connect actions with real-world outcomes optimizes learning and personalization of the learning experience.
Visual Mockups
After the storyboard was approved, I began the visual design process by creating a set of wireframes for each type of screen the user would interact with, a mood board, and an initial style guide. These preliminary design tools provided valuable guidance throughout the mockup process, ensuring consistency and high-quality aesthetics throughout the project.
While creating the visual mockups, I leveraged Adobe Illustrator and various vector background images to provide variation and interest without jeopardizing consistency. In many instances, I adjusted backgrounds to create the desired layout and ensure a cohesive color palette that would be consistent for a college campus.
Interactive Prototype
Using the text-based storyboard and visual mock-ups as a foundation, I developed an interactive prototype in Articulate Storyline 360. This prototype enabled me to gather feedback on both the module programming and overall user experience. I incorporated interactive slides, smooth yet non-distracting transitions, a mentor layer for each question, and additional features. During this stage of development, I collaborated with fellow instructional designers and refined the learning experience by integrating feedback from user testing.
Full Development
After incorporating the feedback about the interactive slides, I was ready to complete the development of the eLearning module. The full development was straightforward and quick with the guidance of each of the previous building blocks.
Results and Takeaways
Managing this process end-to-end has been a great opportunity to develop and grow my instructional design skills. The process of creating the Hazing Scenario has provided me with several key takeaways.
The project allowed me to work with a concept client, SMEs, and learners to create a scenario-based eLearning experience. It provided a chance for me to grow as an instructional designer and eLearning developer. Creatively, as a learning experience designer, I enjoyed creating custom scenes for the client to bring the project to life.
Authoring Tools: This project allowed me to incorporate advanced interactions in Articulate Storyline 360 by using states, variables, and conditions, which pushed my skill set and knowledge of the authoring tool.
Experience: If I were to build this project again, I would add more answer choices for the learner to choose from to deepen my understanding from the learner.